It doesn't apply to the production of stimpacks/radpacks and radio stations, either. This doesn't apply to training rooms - you won't need that many. A very good way to make it easy for yourself to navigate through them is to build rooms in vertical pairs (e.g. If you don't have people - your non-pregnant ladies urgently need to rest in living quarters/apartments.In the end, you will have many floors and many rooms. Assuming, of course, that you have people to work in it. The first floor - with the front door - and from there only downwards.īuilding three-room versions of rooms is more profitable than upgrading. If you don't already know, even though there's a mountain above you, and it would seem that you could build something in it too, second floor, third floor - no, you can't build anything up. The only difference on the first floor is that the vault door is two rooms (and oddly enough, it holds two people, not four), and the elevator (1) starts right after that. Strategically, it doesn't make sense to build a room if you don't want to max it out (at this point). The "three-room room" in the previous paragraph is a three-room room. It makes sense to build in this configuration. The width of the "pit" under the shelter is ideal for building each floor (except the first) in the configuration "three-room room (A) - elevator (1) - three-room room (B) - elevator (2) - two-room room (C)". Some tips for newbies on building a shelter in Fallout Shelter Luck: Affects the number of items collected outside, the number of drops when the work is finished.Intelligence: Affects timers for medication production (Stims and Radaway).Also gives a chance to make friends with enemies outside (gives experience, zero damage). Charisma: reduces the time it takes for girls to get pregnant.Endurance: affects health points (inside and outside the shelter).Perception: Increasing the chance of winning in battle.Strength: reduces the timer when operating a power plant.S.P.E.C.I.A.L - Fallout Shelter role-playing system It's okay if the acceleration fails, people will still get experience. This is not for additional resources, but to pump up the people in the room. Immediately after collecting a resource from a room, activate acceleration.This is useful especially for survival mode. If you build rooms in staggered order, roaches, rats, and fires will not spread to neighboring rooms.It also affects the degree of coolness of hiking in the wastelands, or rather on the found items there. Parameter good luck affects the chance and size of the reward for the production of water/energy/eddies, so swing L (luck) in the first place.The good ones are predominantly through lunch boxes. Simple armor and weapons for your residents are obtained in the wastelands.Don't forget to train someone for production all the time.Be sure to build production rooms on 3 fields, and training rooms on 1 cell.It is desirable to build a 1-2 cell radio as a substitute for procreation.An important note - men in the park must have charisma, the higher the better. To do this, you need to have enough water and weapons on the inhabitants of your shelter. To earn money in Fallout Shelter, use rush.When releasing someone from the inhabitants to hunt in the wasteland, hand out: 20 steampacks and 10 radx.Without water, radioactive contamination will start and then everyone will get sick. There must always be water in the shelter, keep an eye on it.6 Video of the coolest residents in Fallout Shelter Short tips and secrets of Fallout Shelter
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